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System Design, Redis & Distributed Systems 5-8 Years (Senior) Medium Production Scenario

Explain the Difference between Polling, Long-Polling, Server-Sent Events (SSE), and WebSockets.

Real-World Scenario / Incident Description

Selecting the most efficient realtime communication protocol for live stock price tickers vs bi-directional collaborative canvas editing.

49 views • Updated 1 month ago

Protocol Comparison

Protocol Direction Overhead Ideal Use Case
Short Polling Client -> Server High (repetitive HTTP headers) Simple status checks
Long Polling Client -> Server (held open) Medium Fallback when WebSockets blocked
Server-Sent Events (SSE) Server -> Client Only Very Low (Standard HTTP) Live Feed, Stock Tickers, AI Streaming text
WebSockets Full Duplex Bi-directional Minimal (Single TCP handshake) Multiplayer Games, Chat, Collaborative Editing
Related Concepts: #SSE #WebSockets #Long Polling #Protocols